![]() Woman fires two semi-automatic pistols at beast. Statues come to life, men and woman shoot at them causing them to crumble. ![]() Men break into home to attack woman, beginning an extended sequence where many shots are fired, people fall to floor, others crushed against stone walls, and woman engages in hand-to-hand combat with many of these men. Depictions of dangerous driving on a motorcycle. Woman has nightmare, suddenly awakens and pulls out a knife. Robot with saws and other cutting instruments attempts to attack woman’s neck. Menacing robotic monster attacks woman on several occasions, woman pulls out guns and shoots at it. Unfortunately its heroine, like the videogame character upon which she’s based, is always packing pistols and a litany of other weapons which are used repeatedly throughout the movie without regard for consequences. This slick production boasts gorgeous sets and real world locations providing a feast for the eyes along with an interesting story premise. Why is Lara Croft: Tomb Raider rated PG-13? Lara Croft: Tomb Raider is rated PG-13 by the MPAA for action violence and some sensuality Trusting a friend of the family to help her unlock the secret, she instead finds herself forced to fight the leader of a secret society who is assisted by a former tomb-raiding colleague, in a race that will provide the winner with the power to control time. Yet after discovering a curious looking key inside a strange clock, it appears Lord Croft had left a special assignment for his daughter. But even all this wealth and physical power can’t make up for the loss of her father, Lord Richard Croft (Jon Voight), who mysteriously disappeared years ago. She also maintains her poise doing a “Bungee Ballet” (an experience to behold) where she suspends herself on a harness in her huge foyer. As heroine of the Tomb Raider series since 1996, it’s hard to miss her protruding “assets” embossed on box covers aimed (like the gun she’s always holding) squarely at the hormonally charged male teenage gaming market.Ī wealthy heiress, whilst between her tomb raiding escapades, Lara (Angelina Jolie) wanders about her humongous mansion practicing her fighting skills against some nasty robots her techno-friend Bryce (Noah Taylor) has developed. ![]() Reviewers were less than pleased, and the most critical ones would have preferred if Lara had stayed gone.Even if you don’t purchase videogames, chances are you’ll recognize Lara Croft. Rather than letting Core work on something new, Eidos wanted yet another sequel, "Tomb Raider Chronicles." But instead of creating new adventures for Lara, Core Design decided to keep her dead and produce a game recounting her earlier, never-before-seen adventures. Unfortunately, Lara Croft didn't take kindly to early retirement - or to be more specific, Eidos didn't take kindly to Core Design's attempt to retire Lara. The developers were out of ideas for Lara Croft and wanted to start work on a new project, so they killed her at the end of "Tomb Raider: The Last Revelation" by - burying her in a tomb. The dev team was feeling burnt out by the time it finished "Tomb Raider 2," which isn't conducive to producing several more sequels. This ceaseless schedule "ruined" the lives of several Core Design team members and pushed them to the brink of mental breakdown. That's good news for gamers, but bad news for employees. While Blond didn't record new lines for subsequent games (contractual obligations got in the way), Core Design recycled her soundbites for the next two entries - with her blessing, of course.īecause Core Design felt pressured to turn "Tomb Raider" into an annual series, developers essentially worked non-stop for several years on end. That's a lot of work for ended up being a five-hour gig, but she still left an impact. ![]() Then one day, Shelley Blond, a newcomer to the voice acting world, heard about the project, sent in an audition tape, and landed the role in a matter of days. Regardless, since Gard wanted to make the game an "interactive movie," the character needed a voice.Ĭore Design searched for nine months, but nobody seemed to fit. Early designs were more Private Vasquez from "Aliens" than British archaeologist, but she was, in fact, always a she. According to an interview with the head Core Design staff, Gard always envisioned Lara as a woman. Core Design employee Toby Gard dreamt up a video game starring a male adventurer raiding ancient tombs, but concerns were raised regarding similarities between the protagonist and Indiana Jones, so the character was changed to a woman, who eventually became Lara Croft - except that's not what happened. You may have already heard the popular tale of Lara Croft's birth.
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